Shared live map
The organizer draws the event area on the web. Everyone on your side sees the same map, the same pins and the same friendly positions.
Scan your side's QR code at the meeting point and the live map opens. Positions keep sharing from your pocket, and nearby phones keep the map going over Bluetooth when signal drops.
Available now on iOS & Android. Free for players, no ads.
Running an event? Set it up on the web
A shared map, not a chat app. The organizer sets up the event on the web, and the app does one job in the field: keep your side on the same picture.
The organizer draws the event area on the web. Everyone on your side sees the same map, the same pins and the same friendly positions.
Positions keep going out with the screen off or another app open. Android shows a notification, iOS shows a Live Activity. Sharing stops when the event ends.
Nearby phones swap positions, markers, orders and status with no signal. When one phone on your side has signal, it bridges the side to the server.
Scan your side's QR code at the meeting point, or tap the side link. The live map opens with your side and your squad already set.
Each side has a Commander, Squads and Squad leaders. Orders go out with a point on the map, and the sender sees who acknowledged.
Double-tap the map to mark an enemy. Long-press to place a pin for your squad. Every marker shows its age.
Alive, Dead or Medic, one tap away. Your side sees your status. The other side does not.
A team is a name and a QR code. Teammates who join an event together land in the same squad when it has room.
Players never pay and never see an ad. TacLink is a map, not a messenger. Keep your radios for voice.
Joining needs signal, and meeting points have it. At join the app downloads the area map, sides, squads and pins. During the game your side's phones keep each other updated over Bluetooth.
The Commander sends orders to the whole side or to one squad. Squad leaders send orders to their squad. Each order is a card on the live map with a point to go to.
Set up the event in the browser, publish it, and print one QR code per side. Players bring the app and nothing else.
On the web: area, sides, squads and player cap. Free up to 15 players, one payment per event above that.
Sign in with Apple or Google, pick a callsign, scan. The event and the area map download while you have signal.
Positions keep sharing with the phone locked. The Bluetooth mesh keeps your side together where signal is gone.
The organizer pays on the web, once per event, by player cap. Events up to 15 players are free.
Free
15 EURper event
39 EURper event
89 EURper event
169 EURper event
By arrangement
VAT included. Staff do not count toward the player cap. Payment is by card, Apple Pay or Google Pay through Stripe on the web. The app has no purchases. Pricing details
Apple Watch and Wear OS apps with your status, the nearest order and your squad on a small map. Mesh range extenders for longer distances between phones.
TacLink is a squad map for airsoft and milsim. Your side shares a live map with the event area, friendly positions, enemy markers, pins and orders. It keeps working with the phone locked and, during the game, without signal.
TacLink is a native app for iOS on the App Store and for Android on Google Play. Organizers create and pay for events on the web.
Sign in with Apple or Google, then scan the QR code for your side at the meeting point, or tap the side link the organizer shared. The server puts you on that side and in a squad, and the live map opens. There are no codes to type.
Yes. Position sharing continues with the screen locked or another app open, for the whole event. On Android a notification shows while you share. On iOS a Live Activity on the lock screen shows the event state. Sharing ends when the event ends or when you stop it.
Joining needs signal, and meeting points usually have it. At join the app downloads everything the event needs. During the game nearby phones on your side swap positions, markers, orders and status over Bluetooth, and one phone with signal bridges the side to the server. Mesh range is squad range, tens of metres per hop with phones relaying for each other. Why joining needs signal.
Players never pay. Events with a player cap up to 15 are free. Above 15 the organizer pays once per event on the web: 15 EUR for 16 to 40 players, 39 EUR for 41 to 100, 89 EUR for 101 to 250 and 169 EUR for 251 to 500, VAT included. Bigger events by arrangement. See pricing.
No ads, and the app has no purchases. Payment happens on the web, once per event, by the organizer.
Location is shared only during an event, and only with your side. Event staff see all sides. Positions are realtime data, mesh payloads are encrypted with a per-side key, and telemetry never carries coordinates. Read the privacy policy.
Live GPS uses battery. TacLink lowers GPS use when you are not moving, so lying in position costs less than walking. Charge the phone before a long event.
No. Visibility is per side. A side never sees the other side's positions or status. Organizers and staff can see all sides.
TacLink is free to download on iOS and Android. Install it before game day, sign in, and scan your side's QR code at the meeting point.